![]() Children no longer request hunting rights.Muslims can no longer get the start of faqih event chain if they already have the trait.Young province lords can no longer request Prima Noctae rights.Monks and eunuchs can no longer be assigned as designated heir.Mercenary captains can now improve themselves even if their creators have died.Raised monthly prestige value of marshal_highway_robbers modifier.Patrician designated heirs cannot be incapable.Rivals can now be properly removed as intended in an event if they are below your status.Players without Horse Lords now properly gain moral authority from building temples.Holy orders titles are no longer transfered to the liege if there are no valid heirs and the grandmaster holds higher titles.add_spouse effect can no longer marry the null character to someone.When faction is destroyed while looking at the faction view it shouldn't crash anymore.Coalitions can be formed against high infamy realms.Fixed problem in combat casulties calculation that could result in overflow of the numbers giving you casulties of -2 millions.Added a "continue button" to be able to load the latest savegame without going through the lobby.History is no longer executed if the player loads a savegame.Death sounds differ depending on age, gender and violency of reason for death.During non-elective succession primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder.Tweaks to many opinion modifiers to make it more difficult to keep good relations with your vassals.Units retreat several provinces in a "shattered" state.Alliances are explicitly formed and require an existing non-aggression pact.Marriages creates non-aggression pacts that can be renegotiated if the arranger of the marriage dies.Added new events for skilled educators to give traits to their wards.Added faction to force abdication of kings and emperors.Added a Next Song button, and a setting to disable the context restrictions on music.Raiders who are defeated in battle will not return to raid you for some time. ![]() Capped total possible Warscore from battles for Attackers at 75%.Increased Warscore from battles slightly in general and majorly against hosts.The patch notes will reveal full details, but a few more highlights include: These changes, we hope, will bring the Feature Formally Known As Coalition more in line with its intended purpose of countering huge, rapid growth without feeling as unfair or arbitrary.Ģ.5.2 also contains some other improvements and some new content and features. Finally, AI nations will never join a Defensive Pact against a Realm whom they have equal or greater troop strength than.Īs the new name might suggest, Defensive Pacts are entirely defensive in nature, members of a Pact can never call each other into an offensive war against the target (unless they are allies, as normal). Threat also affects both the size of Realms which can join a Pact against you, and the how far away from you they can be. At the highest levels even your co-religionists may feel the need to join forces against you. At higher levels of Threat, however, Pacts of other religious groups will band together when any one of them is attacked. Perhaps the most important change is that Defensive Pacts are now separated by religious groups, so for example if the Byzantines act in a Threatening fashion they might a face a Christian Pact in Europe and a Muslim Pact in the Middle East, and at first the two Pacts won’t care if one attacks the other and only defend members of their own Pact. Coalitions received such an extensive rework that we felt a new name was required. Sparing no effort, we have renamed these features to Threat and Defensive Pacts, which we feel should resolve all known problems with them. We have also acted decisively on the issue of Infamy and Coalitions. With that key point covered, let’s move onto the meat of this diary: The upcoming 2.5.2 patch! We have made several changes to some key areas that we’ve gotten a lot of feedback on recently, the most important of which is of course Seduction!Ĭharacters who have someone trying to seduce them now have the option to let the seducer know they are not interested (based on things like their traits and their opinion of their spouse) which will block all further seduction attempts for some time, both by the original seducer and anyone else. First up, please note that I am NOT Doomdark, people confuse us sometimes. Just a heads up for MAF on current update status of this be prepaired.
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